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Dreams Come to Life

An AFK Book

#1 in series

ebook
91 of 91 copies available
91 of 91 copies available
An all-new official, original novel from the twisted world of the hit horror video game, Bendy and the Ink Machine!

Seventeen-year-old Buddy has spent most of his life trying to escape the Lower East Side slums of New York City. Working as a delivery boy to support his family, Buddy wants to become an artist, a dream he's sure will never be realized. But that all changes when a delivery job puts him face-to-face with Mister Joey Drew, the eccentric owner of an animation studio.Mister Drew takes Buddy under his wing as an apprentice, thrusting him into a world unlike anything Buddy has ever seen before. There's the colorful cast of the studio, from the cranky, yet driven composer Sammy Lawrence to Dot, the writing intern and Buddy's counterpart. Working for Mister Drew, Buddy starts to think that maybe it's really as simple as Mister Drew says: Dreams do come true. But not everything at the studio is as picture-perfect as it seems . . .Something is going bump in the night at Joey Drew Studios, something that leaves behind trails of thick, dark ink. While the studio frantically works toward their latest deadline, Buddy and Dot team up to find out just what is tormenting the studio after-hours, even if it means tracking the trail to Mister Drew himself.Don't miss this official, original, pulse-pounding story from award-winning author Adrienne Kress, developed with theMeatly, Mike Mood, and Bookpast!
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  • Reviews

    • Kirkus

      July 15, 2019
      Kress (The Quest for the Kid, 2019, etc.) creates a hair-raising tale based on the popular survival horror video game "Bendy and the Ink Machine." She capitalizes on its survivalist plot and creepy ambience by setting her story--like the video game--largely on the premises of Joey Drew Studios, a New York City-based production house dedicated to creating "Bendy" cartoons. Emulating the shifting perspective of this genre, in which players have less control than in a typical action video game, the 16-year-old Jewish protagonist, Daniel "Buddy" Lewek, begins his story by ominously looking back to the summer of 1946, warning readers that while dreams may come true, nightmares do as well. Though somewhat cagey as a narrator, Buddy is an extremely likable character, having dropped out of school to help support his recently widowed mother. He's now dealing with the unannounced arrival to their Lower East Side tenement of his Polish grandfather, who speaks little English, is pale and shockingly thin, and has strange numbers tattooed on his arm. Buddy thinks his dreams of financial solvency and becoming an artist are about to become a reality when Mister Drew hires him to be an errand boy and art apprentice, but he soon discovers something as dark as the ink that animates the Bendy figures lurks in the Drew Studios halls, forcing him to reexamine his entire worldview. Sinister and twisted, this Faustian page-turner enlightens as it frightens. (Horror. 12-18)

      COPYRIGHT(2019) Kirkus Reviews, ALL RIGHTS RESERVED.

    • School Library Journal

      October 25, 2019

      Gr 7 Up-Seventeen-year-old Buddy thinks it's a dream come true when he's hired by Joey Drew Studios as a gopher and an apprentice artist in post-World War II New York. Although people at the studio are strange, he finds a friend in Dot, and Buddy's family (including his artist grandfather, newly liberated from a concentration camp) can use the money. Of course, things are not what they seem at the studio, as a series of events, from strange noises and creeping shadows to monstrous plots and mysterious disappearances, goes from frightening to downright deadly. Now that it's too late, Buddy must find a way to send his cautionary tale out into the world-and possibly save his friend Dot before she too falls victim to the living ink. Fans of the online game Bendy and the Ink Machine will enjoy this noir backstory to the puzzle/horror game, which unashamedly leaves itself wide open for a sequel and probably a series. Unusual for a marketing tie-in, readers come to care about Buddy, and although the characterizations of the secondary characters are rather thin, it's possible they may be more fully realized in subsequent volumes. This is for a very different audience than the author's tween series "The Explorers" and is not suitable for ES readers. That said, even teens who don't play the game will be drawn in by the creepy cover art. VERDICT Considering its built-in audience, this one is sure to be in demand.-Elizabeth Friend, Wester Middle School, TX

      Copyright 2019 School Library Journal, LLC Used with permission.

    • Booklist

      October 15, 2019
      Grades 9-12 From an unspecified time in the future, Buddy writes his musings of what really happened at Joey Drew Studios in 1946. As a 16-year-old high-school dropout, he works to help support his single mother and Polish grandfather, who speaks very little English. He's excited when he makes a delivery to Mr. Drew, the creator of the famous Bendy cartoons, who offers him a job as an office gofer and potential animation apprentice. What appears to be a dream come true, however, soon turns into a nightmare as Buddy investigates what happened to the person who occupied his desk before him, and a coworker, Sam, grows increasingly obsessed with a special kind of ink?to the point where he may be consuming it. A likable character, Buddy makes it clear from the beginning that his memory of the events are not 100 percent accurate. This well-written, diverse horror novel will primarily appeal to fans of the Bendy and the Ink Machine video game franchise.(Reprinted with permission of Booklist, copyright 2019, American Library Association.)

Formats

  • Kindle Book
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  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:4.1
  • Lexile® Measure:550
  • Interest Level:9-12(UG)
  • Text Difficulty:2-3

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